THUNDERSPY

THUNDERSPY

The Most Advanced City Of Heroes Private Server The Most Advanced City Of Heroes Private Server The Most Advanced City Of Heroes Private Server The Most Advanced City Of Heroes Private Server What's new? What's new? What's new? What's new? Play Now Play Now Play Now Play Now
Patch Notes Patch Notes Patch Notes Patch Notes News News News News Guides Guides Guides Guides
It's Your Game It's Your Game It's Your Game It's Your Game

New & Improved Content New & Improved Content New & Improved Content New & Improved Content

Unparalleled Customization Unparalleled Customization Unparalleled Customization Unparalleled Customization
Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore
New & Updated Powersets New & Updated Powersets New & Updated Powersets New & Updated Powersets
Pet Customization Pet Customization Pet Customization Pet Customization
Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments
Community Supported Content Community Supported Content Community Supported Content Community Supported Content
Level Scaling Level Scaling Level Scaling Level Scaling
Unparalleled Customization Unparalleled Customization Unparalleled Customization Unparalleled Customization

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!
Help us translate!

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!
Help us translate!

Thunderspy boasts the most updated character creator out of any private server. New and updated body and face sliders allow you to make more unique character shapes than ever before, while the color palette has been expanded to any hue imaginable.

Some other notable additions include:

  • New and original heads, shoulders, gloves, legs, textures, and even a new ‘Outerwear’ slot for certain female torsos that feature totally new hoodie and shirt options.
  • ‘Invisible’ textures, allowing you to make a character with no head, arms, or without a body at all.
  • More chest and head detail slots - two detail 1, two detail 2, two chest details.
  • TWO auras, plus additional auras you can specifically for your gloves and chest.
  • New NPC parts unlocked through gameplay - Rikti and Rikti heads, Behemoth heads, that cool Council claw arm. (How?)
  • Freakshow scythe/hammer/claw arms and jagged metal shoulder pieces, even the Stunner backpack for males!
Help us translate!
Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore Ironman and Hardcore

Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions.

  • Cannot trade
  • Cannot Use storage
  • Cannot Use the Auction House
  • Cannot Claim items from email
  • Cannot Team with non-Ironment

Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies.

Some find these restrictions to feel more fulfilling or thrilling.

Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.

Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions. * Cannot trade * Cannot Use storage * Cannot Use the Auction House * Cannot Claim items from email * Cannot Team with non-Ironment Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies. Some find these restrictions to feel more fulfilling or thrilling. Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.
Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions. * Cannot trade * Cannot Use storage * Cannot Use the Auction House * Cannot Claim items from email * Cannot Team with non-Ironment Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies. Some find these restrictions to feel more fulfilling or thrilling. Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.
Thunderspy has official support for Iornman and Hardcore modes. Ironman characters have the following restrictions. * Cannot trade * Cannot Use storage * Cannot Use the Auction House * Cannot Claim items from email * Cannot Team with non-Ironment Additionally, Hardcore characters have permadeath (permanently locked upon death). They will remain on the character select screen, but will be unplayable. An obituary will be announced in chat when a high level hardcore character dies. Some find these restrictions to feel more fulfilling or thrilling. Before finalizing a character, players will be prompted to choose regular, ironman, or hardcore.
New & Updated Powersets New & Updated Powersets New & Updated Powersets New & Updated Powersets

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.
Help us translate!

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.
Help us translate!

Thunderspy features a number of unconventional and new powersets such as Hard Life (Tankers with shotguns), Spectral Melee and Aura (Stalkers with ghost minions and a focus on fear), Knights (melee Masterminds with medieval minions), Tarantula Training (A new path for widows that turns them into monstrous Tarantulas) - and more!

Additionally, there have been a number of power changes and improvements, some of the most notable being:

  • Old and neglected powersets have been brought to the forefront once more through buffs and new mechanics. Some examples are Assault Rifle, Empathy, and ALL Mastermind sets!
  • Controllers and Dominators now get their pets at level 1
  • All support sets that apply shielding (Forcefields, Thermal, etc) also give half their effect to the caster.
  • Defenders have a new inherent ability that boosts their support effects, and they can also pick certain melee sets as secondaries! This synergizes very well with the support changes.
Help us translate!
Pet Customization Pet Customization Pet Customization Pet Customization

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

Help us translate!

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

Help us translate!

If you can rename a pet, you can give it a custom costume. From Mastermind minions to Controller/Dominator pets, you can have your mercenaries look like monsters, your Umbral Beast like an angry shadow cloud, or your Shield Drone veteran pet like a floating skull.

Help us translate!
Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments Basebuilding & Apartments

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Help us translate!

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Help us translate!

Each character has its own personal base, called Apartments. Like bases, they can be given a code and accessed freely by anyone who has it. No more making a whole supergroup for one character’s base!

The base builder also has an enormous selection of objects, which can be used in combination with different placement methods to create incredibly unique bases.

Help us translate!
Community Supported Content Community Supported Content Community Supported Content Community Supported Content

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Help us translate!

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Help us translate!

Are you a modeler? Want to make new costume pieces, body textures, or even help code new powers and mechanics? Thunderspy is built around its tight-knit community, and that extends to development. If you want to contribute to the game, you’ll be welcomed with an encouraging and helpful environment.

Help us translate!
Level Scaling Level Scaling Level Scaling Level Scaling

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Help us translate!

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Help us translate!

Contacts have been modified to scale up to all levels, and all enemy groups now scale up to max level. There’s always something to do–even if you just want to fight level 50 hellions!

Help us translate!

For More Info For More Info For More Info For More Info

GUIDES PATCH NOTES NEWS

Media Media Media Media

Screenshots

Play Now Play Now Play Now Play Now

How To Play How To Play How To Play How To Play

  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.
  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.
  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.
  1. Download and install the Sweet Tea launcher.
  2. The Sweet Tea launcher should be available in your Start Menu.
  3. If Thunderspy (/coxg/) server is not listed,

    1. Go to the launcher’s options menu
    2. Add the link to this manifest: https://thunderspy.net/manifest/live.xml
  4. If Sweet Tea doesn’t work, try Sunrise Launcher.

For further information on gameplay and other changes, check out our guides! For further information on gameplay and other changes, check out our guides! For further information on gameplay and other changes, check out our guides! For further information on gameplay and other changes, check out our guides!

Guides Guides Guides Guides

Accounts Accounts Accounts Accounts

Create an Account Create an Account Create an Account Create an Account

Reset Password Reset Password Reset Password Reset Password

Change Password Change Password Change Password Change Password

About Us About Us About Us About Us

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Thunderspy is a City of Heroes private server that is constantly updated with new content and features. Among many new features are original and re-balanced powersets, fully customizable pets, customizable player apartments, full color slider support, extended body scale sliders, and much more.

Despite the rapid improvements, the Thunderspy server maintains a small, friendly community where everyone knows everyone.

Server expenses are $176 (USD) monthly. Help keep us online through Patreon

Server expenses are $176 (USD) monthly. Help keep us online through Patreon

Server expenses are $176 (USD) monthly. Help keep us online through Patreon

Server expenses are $176 (USD) monthly. Help keep us online through Patreon

Latest Patch Notes Latest Patch Notes Latest Patch Notes Latest Patch Notes

Long Time Coming Long Time Coming Long Time Coming Long Time Coming

3rd March 2026

I’s been a long time.

After a long fight with cancer, we lost a team member, friend, and wife: Anko. She endeared herself to everyone she met online, and cared about everyone more than herself even while suffering from cancer. A lot of our projects for this City of Heroes server were put on hold. This community is still hers, and the work we do for this server give us a reason to carry on, so we’re ready to dust things off and get back in full swing.

Costumes

The most striking thing you’ll notice creating your character is our new color picker. It has a hue slider, saturation and brightness pane, hex code, favorite color swatches, and a color history. Thunderspy has had full color support for years, but the editor was esoteric, error prone, and hidden behind another tab. Fans of the original color palette can still find it via a toggle on the color selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a low-effort change that made a lot of new character concepts possible. Wanted to make a victorian-era vampire? Now you have the makeup for that.

Emotes

We added over a dozen new emotes with totally new animations. Besides being really cool, these demonstrate our developing capability to add more animations for new powers and emotes in City of Heroes.

  • Jojo Point (e jojopoint1)
  • Ascend (e ascend)
  • Ginyu (e ginyu, ginyu1)
  • Burter (e burter, ginyu2)
  • Jeice (e jeice, jayce, jace, ginyu3)
  • Goldo (e goldo, ginyu4)
  • Recoome (e recoome, ginyu5)
  • Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
  • Peter Death (e peterdeath, peter, death3)
  • Yamcha Death (e yamchadeath, yamcha, death4)
  • Lazy (e Lazybones, lazy)
  • Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
  • Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
  • Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)

All emotes are listed in a new Thunderspy category within the emote quickmenu

New Blaster Inherent

Blasters, the “glass cannon” archetype, have always been criticized for being too much glass and not enough cannon to compensate. We tried to think out of the box and brainstormed the idea that Blasters could kite bad guys better if all their attacks immobilized their targets for a few seconds. The immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy with an attack from the Blaster’s primary powerset will refresh the immobilized time on the target. The effect also doesn’t stack from multiple blasters. Elite bosses and ranks above are immune to the immobilizing effect, but their movement is slowed.

Optimizations

  • CMake build system rewritten

    • Correct CMake building to use proper build flags for optimized builds
    • Some fixes include proper optimizations, which should improve performance on all hardware at some level
  • All servers are now built in 64-bit
  • Fixes to some Cryptic code and improvements overall using modern C standard implementations
  • Fixed a bug with animation loading, reduced memory usage and possibly cache misses
  • Fixed several bugs due to uninitialized variables
  • Removal of dead/unnecessary code, reducing the size of various builds
  • Various dependency updates
  • Cleaned up most warnings related to power data that was setup incorrectly
  • Optimizations to some string handling and the FileCache/Node system
  • Build with SSE 4.2 as the minimum required version (2008 for Intel chips, 2011 for AMD)
  • Optimize part of FX code when looking up an available unused slot of memory
  • Simplified some shadow rendering code involved with hiding dynamic objects
  • Simplify some of the particle renderer logic to reduce unnecessary branching
  • Make model renderer early-out code for hidden objects when not in debug/wireframe mode to avoid unnecessary rendering logic
  • Optimize water rendering to avoid some unnecessary state changes
  • Optimize shadow creation to avoid some unnecessary operations and simplify a previously O(N^2) operation
  • Reduce memory pressure of various pieces of rendering code

Bug Fixes

  • Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
  • Add an OpenGL flag to (hopefully) prevent a random client crash
  • PhysX toggle now properly stays Enabled/Disabled
  • Fixed a possible buffer overflow in MissionServer (AE Server)
  • Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
  • Fixed various bugs introduced by our first build system change
  • PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
  • PhysX errors should be better handled
  • Fixed a subtle stack corruption bug related to getting System Specs
  • Fixed static cubemap generator
  • Fixed a crash related to certain costumes that could happen when loading maps
  • Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
  • Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
  • Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
  • Fix bug related to item stacking in Auction House caused by type confusion from OG devs
  • Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines

Costumes

  • Fixed the Female version of the Katana - Fire Sword
  • Removed the pointy ear category for heads since it’s redundant

Powers

  • Make pets fly if their owner is using Hover or Fly
  • Add Bully Self-Destruct to the Merit Vendor
  • Add Bully Tommy Gun to the Merit Vendor
  • Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown

Staff

Extended duration of combo counters on Staff powers

Blaster - Time Manipulation

  • Fixed the T2 power to be selectable at level 1
  • Fix every instance of Recharge Time self-buff being resistable

Blaster - Electrical Mastery

  • Fixed EM Pulse to not require prerequisite powers

Dominator

Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers

Mastermind - Atomic Mastery

Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets

Mastermind - Mercenaries

  • Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
  • Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
  • Lowered the volume on Medic’s heal from 70% to 20% volume

Soul Mastery

Fixed to have Negative Energy resist.

Defender

Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.

Tanker - Stone Armor

Added the “No Transformation” option that Brutes had

Arachnos Widow

Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected

Gravity Control

Reduced Singularity’s “Pull” target cap from 16 -> 5

Fighting Pool

  • Corrected most powers using PvE values for PvP, which is lower than expected
  • Fixed Cross Punch to have a higher PvE damage based on its numbers
  • Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
  • Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half

Leaping Pool

Spring Attack now deals damage for Primalists

Spectral Melee

Reduce activation time and increase cooldown on Visions of The End in Spectral Melee

Claws

Fixed Stalker and Brute versions of Sharpen Claws

Missions

  • Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
  • Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
  • Text on the reward selections have been updated to reflect the cooldowns.

Progression

  • Doubled giant monster merit reward from 6 to 12
  • 150 Vanguard merits can be exchanged for 5 Merits
  • Brokers grant their cellphone on first meeting to avoid needing to go to them in person

Enemies

  • Striga Vampyri now properly scale up to level 54

Badges

Reduced time offline to earn day job badges to 9 hours each


I’s been a long time.

After a long fight with cancer, we lost a team member, friend, and wife: Anko. She endeared herself to everyone she met online, and cared about everyone more than herself even while suffering from cancer. A lot of our projects for this City of Heroes server were put on hold. This community is still hers, and the work we do for this server give us a reason to carry on, so we’re ready to dust things off and get back in full swing.

Costumes

The most striking thing you’ll notice creating your character is our new color picker. It has a hue slider, saturation and brightness pane, hex code, favorite color swatches, and a color history. Thunderspy has had full color support for years, but the editor was esoteric, error prone, and hidden behind another tab. Fans of the original color palette can still find it via a toggle on the color selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a low-effort change that made a lot of new character concepts possible. Wanted to make a victorian-era vampire? Now you have the makeup for that.

Emotes

We added over a dozen new emotes with totally new animations. Besides being really cool, these demonstrate our developing capability to add more animations for new powers and emotes in City of Heroes.

  • Jojo Point (e jojopoint1)
  • Ascend (e ascend)
  • Ginyu (e ginyu, ginyu1)
  • Burter (e burter, ginyu2)
  • Jeice (e jeice, jayce, jace, ginyu3)
  • Goldo (e goldo, ginyu4)
  • Recoome (e recoome, ginyu5)
  • Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
  • Peter Death (e peterdeath, peter, death3)
  • Yamcha Death (e yamchadeath, yamcha, death4)
  • Lazy (e Lazybones, lazy)
  • Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
  • Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
  • Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)

All emotes are listed in a new Thunderspy category within the emote quickmenu

New Blaster Inherent

Blasters, the “glass cannon” archetype, have always been criticized for being too much glass and not enough cannon to compensate. We tried to think out of the box and brainstormed the idea that Blasters could kite bad guys better if all their attacks immobilized their targets for a few seconds. The immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy with an attack from the Blaster’s primary powerset will refresh the immobilized time on the target. The effect also doesn’t stack from multiple blasters. Elite bosses and ranks above are immune to the immobilizing effect, but their movement is slowed.

Optimizations

  • CMake build system rewritten

    • Correct CMake building to use proper build flags for optimized builds
    • Some fixes include proper optimizations, which should improve performance on all hardware at some level
  • All servers are now built in 64-bit
  • Fixes to some Cryptic code and improvements overall using modern C standard implementations
  • Fixed a bug with animation loading, reduced memory usage and possibly cache misses
  • Fixed several bugs due to uninitialized variables
  • Removal of dead/unnecessary code, reducing the size of various builds
  • Various dependency updates
  • Cleaned up most warnings related to power data that was setup incorrectly
  • Optimizations to some string handling and the FileCache/Node system
  • Build with SSE 4.2 as the minimum required version (2008 for Intel chips, 2011 for AMD)
  • Optimize part of FX code when looking up an available unused slot of memory
  • Simplified some shadow rendering code involved with hiding dynamic objects
  • Simplify some of the particle renderer logic to reduce unnecessary branching
  • Make model renderer early-out code for hidden objects when not in debug/wireframe mode to avoid unnecessary rendering logic
  • Optimize water rendering to avoid some unnecessary state changes
  • Optimize shadow creation to avoid some unnecessary operations and simplify a previously O(N^2) operation
  • Reduce memory pressure of various pieces of rendering code

Bug Fixes

  • Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
  • Add an OpenGL flag to (hopefully) prevent a random client crash
  • PhysX toggle now properly stays Enabled/Disabled
  • Fixed a possible buffer overflow in MissionServer (AE Server)
  • Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
  • Fixed various bugs introduced by our first build system change
  • PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
  • PhysX errors should be better handled
  • Fixed a subtle stack corruption bug related to getting System Specs
  • Fixed static cubemap generator
  • Fixed a crash related to certain costumes that could happen when loading maps
  • Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
  • Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
  • Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
  • Fix bug related to item stacking in Auction House caused by type confusion from OG devs
  • Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines

Costumes

  • Fixed the Female version of the Katana - Fire Sword
  • Removed the pointy ear category for heads since it’s redundant

Powers

  • Make pets fly if their owner is using Hover or Fly
  • Add Bully Self-Destruct to the Merit Vendor
  • Add Bully Tommy Gun to the Merit Vendor
  • Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown

Staff

Extended duration of combo counters on Staff powers

Blaster - Time Manipulation

  • Fixed the T2 power to be selectable at level 1
  • Fix every instance of Recharge Time self-buff being resistable

Blaster - Electrical Mastery

  • Fixed EM Pulse to not require prerequisite powers

Dominator

Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers

Mastermind - Atomic Mastery

Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets

Mastermind - Mercenaries

  • Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
  • Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
  • Lowered the volume on Medic’s heal from 70% to 20% volume

Soul Mastery

Fixed to have Negative Energy resist.

Defender

Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.

Tanker - Stone Armor

Added the “No Transformation” option that Brutes had

Arachnos Widow

Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected

Gravity Control

Reduced Singularity’s “Pull” target cap from 16 -> 5

Fighting Pool

  • Corrected most powers using PvE values for PvP, which is lower than expected
  • Fixed Cross Punch to have a higher PvE damage based on its numbers
  • Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
  • Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half

Leaping Pool

Spring Attack now deals damage for Primalists

Spectral Melee

Reduce activation time and increase cooldown on Visions of The End in Spectral Melee

Claws

Fixed Stalker and Brute versions of Sharpen Claws

Missions

  • Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
  • Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
  • Text on the reward selections have been updated to reflect the cooldowns.

Progression

  • Doubled giant monster merit reward from 6 to 12
  • 150 Vanguard merits can be exchanged for 5 Merits
  • Brokers grant their cellphone on first meeting to avoid needing to go to them in person

Enemies

  • Striga Vampyri now properly scale up to level 54

Badges

Reduced time offline to earn day job badges to 9 hours each


Help us translate!

I’s been a long time.

After a long fight with cancer, we lost a team member, friend, and wife: Anko. She endeared herself to everyone she met online, and cared about everyone more than herself even while suffering from cancer. A lot of our projects for this City of Heroes server were put on hold. This community is still hers, and the work we do for this server give us a reason to carry on, so we’re ready to dust things off and get back in full swing.

Costumes

The most striking thing you’ll notice creating your character is our new color picker. It has a hue slider, saturation and brightness pane, hex code, favorite color swatches, and a color history. Thunderspy has had full color support for years, but the editor was esoteric, error prone, and hidden behind another tab. Fans of the original color palette can still find it via a toggle on the color selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a low-effort change that made a lot of new character concepts possible. Wanted to make a victorian-era vampire? Now you have the makeup for that.

Emotes

We added over a dozen new emotes with totally new animations. Besides being really cool, these demonstrate our developing capability to add more animations for new powers and emotes in City of Heroes.

  • Jojo Point (e jojopoint1)
  • Ascend (e ascend)
  • Ginyu (e ginyu, ginyu1)
  • Burter (e burter, ginyu2)
  • Jeice (e jeice, jayce, jace, ginyu3)
  • Goldo (e goldo, ginyu4)
  • Recoome (e recoome, ginyu5)
  • Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
  • Peter Death (e peterdeath, peter, death3)
  • Yamcha Death (e yamchadeath, yamcha, death4)
  • Lazy (e Lazybones, lazy)
  • Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
  • Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
  • Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)

All emotes are listed in a new Thunderspy category within the emote quickmenu

New Blaster Inherent

Blasters, the “glass cannon” archetype, have always been criticized for being too much glass and not enough cannon to compensate. We tried to think out of the box and brainstormed the idea that Blasters could kite bad guys better if all their attacks immobilized their targets for a few seconds. The immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy with an attack from the Blaster’s primary powerset will refresh the immobilized time on the target. The effect also doesn’t stack from multiple blasters. Elite bosses and ranks above are immune to the immobilizing effect, but their movement is slowed.

Optimizations

  • CMake build system rewritten

    • Correct CMake building to use proper build flags for optimized builds
    • Some fixes include proper optimizations, which should improve performance on all hardware at some level
  • All servers are now built in 64-bit
  • Fixes to some Cryptic code and improvements overall using modern C standard implementations
  • Fixed a bug with animation loading, reduced memory usage and possibly cache misses
  • Fixed several bugs due to uninitialized variables
  • Removal of dead/unnecessary code, reducing the size of various builds
  • Various dependency updates
  • Cleaned up most warnings related to power data that was setup incorrectly
  • Optimizations to some string handling and the FileCache/Node system
  • Build with SSE 4.2 as the minimum required version (2008 for Intel chips, 2011 for AMD)
  • Optimize part of FX code when looking up an available unused slot of memory
  • Simplified some shadow rendering code involved with hiding dynamic objects
  • Simplify some of the particle renderer logic to reduce unnecessary branching
  • Make model renderer early-out code for hidden objects when not in debug/wireframe mode to avoid unnecessary rendering logic
  • Optimize water rendering to avoid some unnecessary state changes
  • Optimize shadow creation to avoid some unnecessary operations and simplify a previously O(N^2) operation
  • Reduce memory pressure of various pieces of rendering code

Bug Fixes

  • Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
  • Add an OpenGL flag to (hopefully) prevent a random client crash
  • PhysX toggle now properly stays Enabled/Disabled
  • Fixed a possible buffer overflow in MissionServer (AE Server)
  • Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
  • Fixed various bugs introduced by our first build system change
  • PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
  • PhysX errors should be better handled
  • Fixed a subtle stack corruption bug related to getting System Specs
  • Fixed static cubemap generator
  • Fixed a crash related to certain costumes that could happen when loading maps
  • Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
  • Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
  • Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
  • Fix bug related to item stacking in Auction House caused by type confusion from OG devs
  • Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines

Costumes

  • Fixed the Female version of the Katana - Fire Sword
  • Removed the pointy ear category for heads since it’s redundant

Powers

  • Make pets fly if their owner is using Hover or Fly
  • Add Bully Self-Destruct to the Merit Vendor
  • Add Bully Tommy Gun to the Merit Vendor
  • Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown

Staff

Extended duration of combo counters on Staff powers

Blaster - Time Manipulation

  • Fixed the T2 power to be selectable at level 1
  • Fix every instance of Recharge Time self-buff being resistable

Blaster - Electrical Mastery

  • Fixed EM Pulse to not require prerequisite powers

Dominator

Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers

Mastermind - Atomic Mastery

Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets

Mastermind - Mercenaries

  • Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
  • Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
  • Lowered the volume on Medic’s heal from 70% to 20% volume

Soul Mastery

Fixed to have Negative Energy resist.

Defender

Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.

Tanker - Stone Armor

Added the “No Transformation” option that Brutes had

Arachnos Widow

Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected

Gravity Control

Reduced Singularity’s “Pull” target cap from 16 -> 5

Fighting Pool

  • Corrected most powers using PvE values for PvP, which is lower than expected
  • Fixed Cross Punch to have a higher PvE damage based on its numbers
  • Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
  • Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half

Leaping Pool

Spring Attack now deals damage for Primalists

Spectral Melee

Reduce activation time and increase cooldown on Visions of The End in Spectral Melee

Claws

Fixed Stalker and Brute versions of Sharpen Claws

Missions

  • Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
  • Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
  • Text on the reward selections have been updated to reflect the cooldowns.

Progression

  • Doubled giant monster merit reward from 6 to 12
  • 150 Vanguard merits can be exchanged for 5 Merits
  • Brokers grant their cellphone on first meeting to avoid needing to go to them in person

Enemies

  • Striga Vampyri now properly scale up to level 54

Badges

Reduced time offline to earn day job badges to 9 hours each


Help us translate!

I’s been a long time.

After a long fight with cancer, we lost a team member, friend, and wife: Anko. She endeared herself to everyone she met online, and cared about everyone more than herself even while suffering from cancer. A lot of our projects for this City of Heroes server were put on hold. This community is still hers, and the work we do for this server give us a reason to carry on, so we’re ready to dust things off and get back in full swing.

Costumes

The most striking thing you’ll notice creating your character is our new color picker. It has a hue slider, saturation and brightness pane, hex code, favorite color swatches, and a color history. Thunderspy has had full color support for years, but the editor was esoteric, error prone, and hidden behind another tab. Fans of the original color palette can still find it via a toggle on the color selection menu.

Now that our tights can have support for asymmetric textures, we have dozens of new color patterns from the community (Nirukti), and dozens more on the way.

All of the faces unique to females were copied to males. This was a low-effort change that made a lot of new character concepts possible. Wanted to make a victorian-era vampire? Now you have the makeup for that.

Emotes

We added over a dozen new emotes with totally new animations. Besides being really cool, these demonstrate our developing capability to add more animations for new powers and emotes in City of Heroes.

  • Jojo Point (e jojopoint1)
  • Ascend (e ascend)
  • Ginyu (e ginyu, ginyu1)
  • Burter (e burter, ginyu2)
  • Jeice (e jeice, jayce, jace, ginyu3)
  • Goldo (e goldo, ginyu4)
  • Recoome (e recoome, ginyu5)
  • Ghost Trick Death (e ghosttrickdeath, ghosttrick, death2)
  • Peter Death (e peterdeath, peter, death3)
  • Yamcha Death (e yamchadeath, yamcha, death4)
  • Lazy (e Lazybones, lazy)
  • Spiderman Pose (e spidermanhunch, spiderman1, hunch, stalk)
  • Viewtiful Joe Pose 1 (e viewtifuljoe1, viewtiful1, joe1)
  • Viewtiful Joe Pose 2 (e viewtifuljoe2, viewtiful2, joe2)

All emotes are listed in a new Thunderspy category within the emote quickmenu

New Blaster Inherent

Blasters, the “glass cannon” archetype, have always been criticized for being too much glass and not enough cannon to compensate. We tried to think out of the box and brainstormed the idea that Blasters could kite bad guys better if all their attacks immobilized their targets for a few seconds. The immobilizing effect of Blaster attacks doesn’t stack, but attacking an enemy with an attack from the Blaster’s primary powerset will refresh the immobilized time on the target. The effect also doesn’t stack from multiple blasters. Elite bosses and ranks above are immune to the immobilizing effect, but their movement is slowed.

Optimizations

  • CMake build system rewritten

    • Correct CMake building to use proper build flags for optimized builds
    • Some fixes include proper optimizations, which should improve performance on all hardware at some level
  • All servers are now built in 64-bit
  • Fixes to some Cryptic code and improvements overall using modern C standard implementations
  • Fixed a bug with animation loading, reduced memory usage and possibly cache misses
  • Fixed several bugs due to uninitialized variables
  • Removal of dead/unnecessary code, reducing the size of various builds
  • Various dependency updates
  • Cleaned up most warnings related to power data that was setup incorrectly
  • Optimizations to some string handling and the FileCache/Node system
  • Build with SSE 4.2 as the minimum required version (2008 for Intel chips, 2011 for AMD)
  • Optimize part of FX code when looking up an available unused slot of memory
  • Simplified some shadow rendering code involved with hiding dynamic objects
  • Simplify some of the particle renderer logic to reduce unnecessary branching
  • Make model renderer early-out code for hidden objects when not in debug/wireframe mode to avoid unnecessary rendering logic
  • Optimize water rendering to avoid some unnecessary state changes
  • Optimize shadow creation to avoid some unnecessary operations and simplify a previously O(N^2) operation
  • Reduce memory pressure of various pieces of rendering code

Bug Fixes

  • Address a bug causing Invisible costume parts (and possibly others) to be incorrectly treated as invalid and complain with the wrong error that you needed to purchase them
  • Add an OpenGL flag to (hopefully) prevent a random client crash
  • PhysX toggle now properly stays Enabled/Disabled
  • Fixed a possible buffer overflow in MissionServer (AE Server)
  • Fixed numerous bugs introduced by OuroDev’s VS2019 port and changes
  • Fixed various bugs introduced by our first build system change
  • PhysX settings have been reverted to the original Cryptic version from some “testing” by OuroDev, including mismatch w/ the MapServer
  • PhysX errors should be better handled
  • Fixed a subtle stack corruption bug related to getting System Specs
  • Fixed static cubemap generator
  • Fixed a crash related to certain costumes that could happen when loading maps
  • Fixed crash when previewing Freakshow -> Jackets. Currently this causes coattails to appear that shouldn’t be on some parts in the editor, but that’s better than a crash.
  • Address an issue with transparency of other player’s FX, so that alpha should properly be affected for non-zero values
  • Fix bug with Karma system that would cause certain powers (Auto, Temp, and Incarnate powers using Location) to incorrectly give participation credit due to type confusion by OG devs
  • Fix bug related to item stacking in Auction House caused by type confusion from OG devs
  • Remove checks that prevent 3D Sound from being enabled on Windows Vista+ machines

Costumes

  • Fixed the Female version of the Katana - Fire Sword
  • Removed the pointy ear category for heads since it’s redundant

Powers

  • Make pets fly if their owner is using Hover or Fly
  • Add Bully Self-Destruct to the Merit Vendor
  • Add Bully Tommy Gun to the Merit Vendor
  • Remove cooldown from Bully Brawl to match the real Brawl that has no cooldown

Staff

Extended duration of combo counters on Staff powers

Blaster - Time Manipulation

  • Fixed the T2 power to be selectable at level 1
  • Fix every instance of Recharge Time self-buff being resistable

Blaster - Electrical Mastery

  • Fixed EM Pulse to not require prerequisite powers

Dominator

Dark Obliteration no longer accepts Dominator sets as this didn’t follow other Epic powers

Mastermind - Atomic Mastery

Atomic Mastery’s Neutron Bomb now accepts Accurate Defense Debuff, Defense Debuff, and Ranged AoE IO sets

Mastermind - Mercenaries

  • Medic’s Med Kit is now flagged as HealSelf instead of HealAlly, like other PBAoE heals tend to use
  • Change Medic’s stimulant to only target off other Mercenaries, rather than allowing the player to be a target since they were unaffected
  • Lowered the volume on Medic’s heal from 70% to 20% volume

Soul Mastery

Fixed to have Negative Energy resist.

Defender

Freezing Touch now accepts Melee Damage, Universal Damage, and Hold sets. No longer accept Taunt enhancements as they did nothing.

Tanker - Stone Armor

Added the “No Transformation” option that Brutes had

Arachnos Widow

Fix Fortunata and Night Widow specializations to properly be locked out when Tarantula is selected

Gravity Control

Reduced Singularity’s “Pull” target cap from 16 -> 5

Fighting Pool

  • Corrected most powers using PvE values for PvP, which is lower than expected
  • Fixed Cross Punch to have a higher PvE damage based on its numbers
  • Fixed Swirl to have lower PvE damage (which now properly matches Cross Punch’s due to the slightly differing Radius/Arc on the cones)
  • Fixed Swirl’s Containment crit for Controllers to deal the correct amount of damage instead of nearly half

Leaping Pool

Spring Attack now deals damage for Primalists

Spectral Melee

Reduce activation time and increase cooldown on Visions of The End in Spectral Melee

Claws

Fixed Stalker and Brute versions of Sharpen Claws

Missions

  • Repeatable missions in DA that provide Incarnate Threads will offer the full reward every 2 hours instead of 20.
  • Repeatable arcs will offer the Component and Merit rewards every 8 hours. This is still once per set of arcs, meaning the Belladona/Number Six arcs and the DA arcs are separate cooldowns, but not each individual arc.
  • Text on the reward selections have been updated to reflect the cooldowns.

Progression

  • Doubled giant monster merit reward from 6 to 12
  • 150 Vanguard merits can be exchanged for 5 Merits
  • Brokers grant their cellphone on first meeting to avoid needing to go to them in person

Enemies

  • Striga Vampyri now properly scale up to level 54

Badges

Reduced time offline to earn day job badges to 9 hours each


Help us translate!
More Patch Notes More Patch Notes More Patch Notes More Patch Notes

Code of Conduct Code of Conduct Code of Conduct Code of Conduct

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

  1. If a player is bothering you, block that player and report to a GM or mod.
  2. Do not try to circumvent another player’s attempt to block you.
  3. The in-game word filter is enabled by default. Leave it on if you do not wish to see profanity.
  4. Do not try to circumvent the in-game word filter by purposefully misspelling words or through any other means.
  5. Do not spam or be disruptive. You may be temporarily muted for it.

If you would like to speak to an admin, you can message a GM or mod in our Discord for a fast and discrete response.

Terms of Service Terms of Service Terms of Service Terms of Service

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

The providers (“we”, “us”, “our”) of the service provided by this web site (“Service”) are not responsible for any user-generated content and accounts. Content submitted express the views of their author only.

This Service is only available to users who are at least 18 years old. If you are younger than this, please do not register for this Service. If you register for this Service, you represent that you are this age or older.

All content you submit, upload, or otherwise make available to the Service (“Content”) may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

You agree to not use the Service to submit or link to any Content which violates any laws. You are entirely responsible for the content of, and any harm resulting from, that Content or your conduct.

We may remove or modify any Content submitted at any time, with or without cause, with or without notice. Requests for Content to be removed or modified will be undertaken only at our discretion. We may terminate your access to all or any part of the Service at any time, with or without cause, with or without notice.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use the Service. Use of the Service constitutes acceptance of these terms.

47 U.S.C. $ 230

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